Table of Contents
  1. Sheetball Brigade
  2. Volley-Tennis Broom Ball
  3. Beachball Locomotion
  4. Limb Bombardment
  5. Basket Hoop Bombardment
  6. Walking Willie
  7. Terminator
  8. Sailors and Sharks
  9. UNO Fitness
  10. Titanic Challenge
  11. Ghostbuster Soccer
  12. Fun Push Ups
  13. GhostbusterDribble
  14. GoalieGame
  15. Mine Field
  16. Recess Kicking and Dribbling
  17. Jump Rope Around the World
  18. Disc Golf
  19. The Bus
  20. Thumbs Up Rope Turning
  21. Wind and Rain
  22. Lines
  23. Shuttle Relay
  24. Bridges By Three
  25. Rhythm
  26. ObstacleCourse
  27. Sit Ups
  28. Dance
  29. Scooter Kickball
  30. Bag Of Tricks

Source Page

Evaluation Criteria: Involves little participation, weak objectives, and/or

little learning.

Includes sufficient objectives, decent

participation, and sufficient learning.

Includes excellent objectives, active

participation, and distinct learning.



Sheetball Brigade

Table Of Contents

Grade Level: 3-5

Equipment: two to four twin sheets, four to six medium size balls (volleyballs, soccer balls, foam balls, etc.) totaling two more than the number of sheets, one or two 32-50 gallon trashcans, 4-6 cones

Objective(s): enhances speed, hand-eye coordination, and teamwork

Area Played: large area, outside or inside, grassy or hard

Needs 20-36 players per team, at least four players per sheet. Two trashcans should be used with more than 30 players on a team. Divide class in half, and have each team count off by 3 or more than the number of sheets used for each team. On-deck group 2 waits behind cone 1. On-deck group 1 waits behind cone 2. Sheet 1 is located between cones 2 and 3. Sheet 2 is between cones 3 and 4. Sheet 3 is between cones 4 and 5. The trashcans are beyond cone 6. The groups holding the sheets should have one person at every corner, and the players holding the sides. Two people should hold each trashcan. One ball is placed on each sheet, and one ball is given to each of the on-deck groups (total of 5 balls). At the given cue, players holding sheet 1 throw the ball to sheet 2, using the sheet. Sheet 2 is supposed to catch the ball in the sheet, and then throws the ball to sheet 3, who also catches it in the sheet. Sheet 3 then throws the ball high enough in the air towards their designated trashcan so that the ball can be caught in the trashcan. Players then rotate: players at sheet 1 move to sheet 2 almost immediately after throwing the ball; players at sheet 2 move to sheet 3 after catching the ball; players at sheet 3 move to the trashcans after catching the ball sent from sheet 2; players at the trashcans run with the ball to replace on-deck group 2 after catching the ball; meanwhile, on-deck group1 has now placed its ball on sheet 1 and is in position to throw the ball to sheet 2; on-deck group 2 moves with the ball to replace on-deck group 1.

Points are kept in this manner: 5 points for a ball caught on the fly; 3 points for a ball caught after 1 bounce; 1 point for a ball caught after bouncing twice.

If a ball falls to the ground, sheet players must use their feet to get it back on the sheet. A ball must be caught by every sheet before it is caught in a trashcan. Balls must be thrown from the sheets, not poured. Sheet players must stay in their individual boundaries. Each trashcan player must have at least one hand on the trashcan when catching a ball, or else no points are awarded. Trashcan players cannot touch the balls, and they must also sty in their boundaries.

Evaluation: 

Source: Lichtman, Brenda. (1999). More Innovative Games, Human Kinetics, pg 54.

Volley-Tennis Broom Ball

Table Of Contents

Grades 3-5

Equipment: brooms for every student, volleyball, tennis-height net

Objective(s): develop striking skills, hand-eye coordination, and team cooperation

Area Played: gym

Students use brooms to propel the volleyball over the net. The ball must be returned on a single bounce or a volley. Rules are the same as in volleyball, except the ball must be contacted with the bristles of the broom. Students must serve from the service line by doing a self-drop using a lofting type of swing with contact made below the waist. The server is allowed two attempts to hit the ball so that it travels at least 6 feet in the air and flies over the net within the boundaries.

Evaluation: 

Source: Lichtman, Brenda. (1999). More Innovative Games, Human Kinetics, pg 50.

Beach Ball Locomotion

Table Of Contents

Grade Level: 2-5

Equipment: one beach ball per pair of players

Objective(s): develops cooperation, communication, and motor actions

Area Played: inside or outside

Pairs of players place beach balls between specific body parts. Without holding on to each other or the ball, they must travel a certain distance. If the ball falls, the pair must return to the starting line and start over. This can be turned into a relay race if desired.

Suggested body parts: forehead to forehead; butt to butt; shoulder to shoulder; chest to chest; hip to hip; elbow to elbow; ankle to ankle, back to back; thigh to thigh; knee to knee; back of head to back of head; soles of feet to soles of feet; forehead to back; forehead to elbow; butt to hip; thigh to elbow; elbow to chest; hip to elbow; forehead to shoulder; front of knee to back of knee; back of head to forehead; forehead to hip

Evaluation: 

Source: Lichtman, Brenda. (1999). More Innovative Games, Human Kinetics, pg 74.



Walking Willie

Table Of Contents

Grade Level: K-5

Equipment: paper markers

Objective(s): improve fitness

Area Played: a large area (preferably a track)

Determine how many times around the area would equal 1 mile. Students walk around the area for a specific amount of time. After each lap, give them a paper marker. At the end of the time period, have students count their markers. Determine how many miles the whole class has walked. Create a “Walking Willie Worm” that will grow by each mile that is walked.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996, August 26). 

PE Central. http://www.pecentral.org.

Terminator

Table Of Contents

Grade Level: 4-5

Equipment: bases set up like in baseball, hula hoops, targets (barrel, net, or hoop), balls

Objective(s): enhance throwing, catching, and cooperation

Area Played: large area outside

Divide the class up into groups of four. Each group will play their own game. Each group has 1 thrower, 2 outfielders, and 1 terminator. The terminator stands on the pitcher’s mound in a hula hoop. He/she must have at least one foot in the hoop at all times. The target must be 15 feet from the terminator (or closer for younger children). The thrower throws the ball to anywhere in the field (preferably open spaces) and runs to all 4 bases until the fielders throw the ball to the terminator, who then throws it to the target (and must actually hit the target, or else the runner can continue running). Score is kept by how many bases the thrower reached before getting out by the terminator hitting the target with the ball. After one thrower has a turn, the players switch positions.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.

Sailors & Sharks

Table Of Contents

Grade Level: 2-3

Equipment: 4-5 floor mats, some pinnies

Objective(s): enhance chasing, fleeing, and dodging skills

Area Played: large area outside or inside

Have students stand on the mats (ships). One student (the shark) wears a pinney. When the teacher says “Sailors swim,” the sailors (the students on the mats) must run to a new mat. If they are caught by the shark, they must put on a pinney and become a shark as well until all or most of the sailors are caught.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.

UNO Fitness

Table Of Contents

Grade Level: 3-5

Equipment: deck of UNO cards, colored signs (one each color in an UNO deck), paper card with exercises listed—example: red = push ups; yellow = mountain climbers; blue = curl ups; green = bell jumps; wild card = draw from pile with cards with activities

Objective(s): enhance cardiovascular fitness

Area Played: gym or other large area indoors

Each student gets one UNO card. Depending upon what card they get, they must the do the activity that correlates with that card: Skip card = skip one lap around the gym; Reverse Card = jog/walk 1 lap backwards; Draw 2 = draw 2 UNO cards and do both activities that correspond to the color of the cards using the number on the card as the number of repetitions; Wild Draw 4 = draw 4 UNO cards and do all 4 activities; Wild Card = draw from the wild card pile (made up separately and placed away from the action) and do the activity listed; Number Cards = do the number of repetitions indicated at the activity station corresponding to the color

Example: Student draws a red 5. He must then go to the red sign and do 5 push ups if that is the activity listed.

After students complete their activities, they are given another card.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.

Titanic Challenge

Table Of Contents

Grade Level: 3-5

Equipment: 4 hula hoops

Objective(s): enhance cooperation and teamwork skills

Area Played: medium size area, inside or out

Discuss how important it is to work together. Students will be split up into groups of 6 or less. The area each group is in is their sinking ship. They must figure out a way to get everyone across to another area, using only the hoops (the life boats). They must do it as quickly as possible. They can only step in the hoops and can pick up the hoops, but only empty ones. Hoops cannot be dragged or tossed. If a group is in a life boat and someone steps out, everyone in that boat must return to the ship and start over. Before they start, give each group 1-2 minutes to brainstorm. Each member must contribute one suggestion. Tell them they have 5 minutes to complete the task. Afterwards, they must share their findings.

Solution: put one hoop in front of the other

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



Ghostbuster Soccer

Table Of Contents

Grade Level: 3-5

Equipment: 8 cones, balls for all but 8 students

Objective(s): enhances foot dribbling & passing/shooting

Area Played: outside in large area

Place cones around the area along the sides. The cones are “ghosts.” Each cone has a “ghostkeeper” or a goalie. Students foot dribble the ball randomly and try to hit a cone with the ball. After one shot at a cone, the kicker moves to the next cone. Ghostkeepers try to protect their cones. If a cone is hit, the kicker and the goalie switch places. Be sure to monitor kicking styles. Discourage hard, violent kicking.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



Fun Push Ups

Table Of Contents

Grade Level: 3-up

Equipment: none

Objective(s): enhance muscular strength

Area Played: inside with enough room for everyone to have their own space

Students take the push up position on the floor. Instead of doing regular push ups, they reach with one hand, turn the palm up, and return the hand. Repeat with the other hand. Touch right hand to the left shoulder, and return it to the floor. Repeat with left hand, touching the right shoulder. Touch right ear with right hand, and return it to the floor. Repeat with left hand, touching the left ear. Touch left side of the waist with right hand. Repeat with left hand, touching the right side of the waist. Touch right hand to right hip. Repeat with left hand to left hip.

Alphabet push ups: tap left shoulder with right hand, then right shoulder with left hand repeatedly while singing the alphabet.

Ball Tap Push Ups: put a small ball in between hands while you tap the ball with alternating hands; can also be done with elbows.

Chin Juggling Push Ups: put a small ball in right hand while in push up position; put it under the chin and right hand on the floor; remove ball from chin with left hand and place it back on the floor.

Partner Patty Cakes: two people face each other in push up position and tap right hands, then left hands, and increase difficulty by increasing distance between them.

Evaluation: 

Source:Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



Ghostbuster Dribble

Table Of Contents

Grade Level: 3-5

Equipment: music, basketballs (enough for every pair of players)

Objective(s): improve dribbling skills

Area Played: gym or large indoor area

Pair up students. When the music starts, one person in each pair begins dribbling. When the music stops, the dribblers pass the balls to their partners. Stress different methods of passing: chest pass, bounce pass overhead pass.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



Goalie Game

Table Of Contents

Grade Level: 3-5

Equipment: enough beanbags and hula hoops for every pair of players to have one of each

Objective(s): enhance throwing, catching, and defensive game skills

Area Played: gym or large area

Introduce defensive skills to the students: ready position, keep body in between the ball and the goal. In partners, each person has either a beanbag or a hula hoop. Students score by throwing beanbags in hoops. After three points, partners switch places.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



Mine Field

Table Of Contents

Grade Level: 3-5

Equipment: random pieces of lots of equipment

Objective(s): enhance cooperation and trust

Area Played: large area inside

Scatter random equipment all over the area. Pair up students. One partner is blindfolded. The other verbally leads the blindfolded partner around the cluttered room without touching him/her. If the blind folded partner steps on or touches any equipment, they must start over and switch places. The less equipment there is scattered around, the easier it will be. The more equipment, the harder it will be.

Evaluation: 

Source:Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



Recess Kicking & Dribbling

Table Of Contents

Grade Level: 3-5

Equipment: soccer balls (enough for every player), soccer goals

Objective(s): enhance soccer dribbling and trapping skills

Area Played: large field or gym

Set up goals around the area, about 10 to 15 feet apart. Students stand in their own spaces with a soccer ball. At the given commands, students act accordingly.

“Recess” – dribble ball in same area

“Razzle Dazzle” – hop back and forth from left to right foot while lightly touching the ball with the bottom of each foot

“Hi Teacher” – trap the ball with foot, face the teacher and say, “Hi teacher!”

“Pirate” – steal a ball from someone else and continue dribbling

“Bombs Away!” – dribble to a goal and kick with force and accuracy

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



Jump Rope Around the World

Table Of Contents

Grade Level: 4-5

Equipment: enough jump ropes for every student, stopwatch, a map

Objective(s): achieve target heart rate and fitness

Area Played: large area indoors

Each student gets a jump rope and five “lives.” Students must be timed while they jump rope. When they miss the rope for the fifth time, they must go to another area of the room and keep jumping. If they continue jumping until ten people get in their area, each person earns 100 points for their team or 1000 points total for the class. Once 10 students are in the area, the stopwatch is stopped. The class gets credit for 1000 miles on the map for every minute that they jumped. Each class has a hot air balloon made out of paper that is moved along on the map as they go. Extra credit mileage: one jumper that has no more lives but continues jumping is given a hand-held pulse monitor. If their heart rate is between 150-180, then they have achieved the target heart rate. They earn a bonus 1000 miles for the class. This shows that they don’t have to go as fast as they can to get the target heart rate.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



Disc Golf

Table Of Contents

Grade Level: 4-5

Equipment: six “holes,” half the number of Frisbees as there are students, score cards

Objective(s): improve Frisbee throwing skills

Area Played: gym or large field outside

Six holes should be set up around the area. Students will play each hole twice. Randomly form groups of 2. Each group starts at a different hole and will eventually play each hole twice. One person in every group is the score keeper. Students play the holes, and the ones that throw the Frisbee the farthest away from the hole will go first on the next round, continuing until everyone has scored. Through this activity students learn how to throw the Frisbee most effectively; they also learn patience and how to take turns and work together.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



The Bus

Table Of Contents

Grade Level: 4-5

Equipment: several large mats

Objective(s): improves cooperation and working together

Area Played: gym

Divide the class into groups around each mat. Each group should elect a captain who will count to execute each challenge.

Lifting the mat: lift the mat together (only to chest level) and bring it back down.

The drop: lift the mat, and at signal, drop it at the same time, and move out of the way.

The drive around: lift the mat and walk around the gym while holding it up. Teacher should instruct which direction to move.

The pick up: carry the mat over to a student all together; the student lays on top of the mat while everyone else picks it up; make sure the student laying on the mat does not move—promote safety!

The 360: while holding the mat, make a complete 360 turn in one direction, then the other.

The tow truck: half the class lifts up the mat, and the other half goes underneath it on their hands and knees; the mat is gently brought down on to their backs, and they will carry it to the “garage” without dropping it.

Evaluation: 

Source:Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.



Thumbs Up Rope Turning

Table Of Contents

Grade Level: 2-5

Equipment: enough jump ropes for every pair to have two

Objective(s): strengthen non-dominant hand

Area Played: gym or large room

Pair up students. Each pair gets two jump ropes. Have one student at each end of the ropes. Students will hold both jump ropes, gripping them with their thumbs up. They will turn one rope in a circular direction with one hand, and the other rope in the other direction. To jazz it up a b it and increase difficulty, have a third student come in and try to jump over the two ropes while they are being flipped around.

Evaluation: 

Source: Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug 26).

PE Central. http://www.pecentral.org.

Limb Bombardment

Table Of Contents

Grade Level: 2-5

Equipment: foam balls for ½ to 2/3 the number of players, cones (if needed) to mark boundaries

Objective(s): develops bilateral throwing and kicking skills, agility, hopping, dodging, and crabwalk skills

Area Played: gym

There should be 12 to 20 participants per team and 1 or 2 referees. The balls should all be placed on the sidelines. The players should be in the center of the area until the given cue. At the cue, players run and grab the balls. They then proceed to throw the balls at opponents, chest or below. Once a certain limb of the body is hit, it can no longer be used. Balls must hit opponents without bouncing. If someone catches a ball that was thrown at them, the thrower loses use of a limb of their choice. If one limb is hit twice, the opposite limb can no longer be used. Play should continue for 6 to 8 innings, 3 to 4 minutes each.

Evaluation: 

Source: Lichtman, Brenda. (1999). More Innovative Games, Human Kinetics, Pg 77.



Basket Hoop Bombardment

Table Of Contents

Grade Level: 3-5

Equipment: 7 foam soccer-sized balls (3 each of 2 different colors and 1 of a third color), 2 hula hoops (each of which hangs from the back iron)

Objectives: enhances throwing, kicking, dodging, agility, and speed

Area Played: basketball court

Two teams are each assigned a half of a court to defend. The 7 balls are placed at the centerline, and players are touching the walls on their side of the court. At the whistle, players run to get the balls(as many as possible) and bring them back to their wall, trying to throw them in the hoop. The one ball of a different color is the only one that can be thrown to hit an opponent. When someone is hit, they must run 2 laps around the court.

Evaluation: 

Source: Lichtman, Brenda. (1999). More Innovative Games, Human Kinetics, Pg 87.



Wind and Rain

Table Of Contents

Grade Level: K-3

Equipment: small hoops inside or outside, or sidewalk chalk outside

Objective(s): enhance jumping skills

Area Played: medium-size area inside or outside

Lay small hoops on the ground randomly. These hoops are puddles. If outside, sidewalk chalk can be used on hard surface if desired, drawing the circular shapes of puddles randomly. Students run or walk around the area, slowly or quickly (for teacher to decide). The students are the wind, which may blow strongly or softly, depending on how fast they move. When the teacher yells, “It rains,” the students change to jumping over the “puddles” that are marked.

Evaluation: 

Source: Lenel, R.M. (1969).Games in the Primary School, University of London Press,

Pg 144.

Lines

Table Of Contents

Grade Level: K-3

Equipment: sidewalk chalk

Objective(s): enhance locomotor skills

Area Played: outside on asphalt or cement

Lines are drawn randomly on the outside surface. Students run and jump freely over the lines. At the signal, students quickly stand on one of the lines. There should be at least as many lines as there are students. For more excitement, some students can be the chasers. They chase and try to tag other students before the others reach a line.

Evaluation: 

Source: Lenel, R.M. (1969). Games in the Primary School, University of London Press,

Pg 144.

Shuttle Relay

Table Of Contents

Grade Level: 3-5

Equipment: batons or flags

Objective(s): enhance locomotor skills by running; enhance manipulative skills by handing off batons or flags to each other while running

Area Played: large area outside

Students are divided into two or more teams, depending on the size of the class or teacher’s preference. Each team has a baton or a flag. One student in each team takes off running at full speed towards a given target line. Once that line is reached, the students turn around and run back to their teammates. Once the teammates are reached, the runners hand off the batons or flags to the next students in line, and the race continues in such a manner until everyone has run. Encourage good sportsmanship, and discourage competitive attitudes.

Evaluation: 

Source: Lenel, R.M. (1969). Games in the Primary School, University of London Press,

Pg 158.

Bridges By Three

Table Of Contents

Grade Level: K-5

Equipment: none

Objective(s): improve working together and locomotor skills

Area Played: large area inside or out

Divide class into groups of three. Two students in each group form bridges by holding hands upward while facing each other. The other student in each group moves under the bridge. As soon as the third student has passed through, he/she forms a bridge with one of the other two while the other student moves under them. The activity can become more challenging by specify what type of bridges the students should form, having the student passing through do so in a specific manner (like skipping or running, etc.), or increasing the distance between the bridges.

Evaluation: 

Source: Utah Lesson Plans. (1996). Physical Education Lessons. http://www.uen.org.

Rhythm

Table Of Contents

Grade Level: 3-5

Equipment: music, a parachute, hula hoops

Objective(s): emphasize time, rhythm, space, and movement

Area Played: large area inside

Have students hold a parachute and walk in a circle while listening to music. Have them change direction on command and change their locomotor activity on command while keeping time to the music. Then, play a song in 4/4 time, preferably one that students know and recognize. Have them count the beats out loud. After a few minutes of this, have them perform a different activity for each beat. For example, they can snap on the first beat, clap on the second, third, and fourth. Or they could jump on the first beat, walk on the second, hop on the third, and walk on the fourth. Anything is fine.

Evaluation: 

Source: Utah Lesson Plans. (1996). Physical Education Lessons. http://www.uen.org.

Obstacle Course

Table Of Contents

Grade Level: K-5

Equipment: 15 cones, 5 broomsticks, 2 tumbling mats, 4 chairs, a long rope tied to the ceiling, 6 hoops, 5 carpet squares

Objective(s): enhance cardiovascular fitness and locomotor skills

Area Played: gym

Set up five cones, 5 yards apart, for the students to run figure eights around. Set up the broomsticks resting on two cones, one on each end, to serve as hurdles (real hurdles would be too high for elementary students). Set up two cones, 15 feet apart, for students to crabwalk from one to the other. Set up two more for another crabwalk station. Prop two tumbling mats on top of four chairs (or more if needed) to serve as a tunnel to crawl through. Hang the rope from the ceiling for students to jump up and hang from for 20 seconds. Set up the hoops, held in place by carpet squares, for students to move through. Set up five carpet squares for students to leap over. Have students run through the course in a sequential manner.

Evaluation: 

Source: Hastad, Douglas N. and Robert Pangrazi. (1989).Physical Fitness in the 

Elementary Schools, pg. 75.

Sit-Ups

Table Of Contents

Grade Level: 2-5

Equipment: mats

Objective(s): increase abdominal muscle strength

Area Played: inside large area

Students should be on mats. Every student needs a partner. As the partner holds the feet of the other partner. Model how to do sit-ups, and have the students follow: cross your arms over your chest with your knees bent and feet on the floor. Tuck your chin under. Using the abdominal muscles, pull yourself up so that your elbows are touching your thighs. Repeat ten times.

Evaluation: 

Source: Hastad, Douglas N. and Robert Pangrazi. (1989).Physical Fitness in the 

Elementary Schools, pg. 30.

Dance

Table Of Contents

Grade level: 3-5

Equipment: active music

Objective(s): enhance locomotor skills by learning different active dances

Area Played: inside large room, such as a gym

Students will learn multiple dances with locomotor skills involved:

Bridge of Avignon—skipping, mimicking Folkraft 1191 Lloyd Shaw E-3; Merit

Audiovisual- Dance Fundamentals

Pop Goes the Weasel—walking, skipping, turning under Folkraft 1329; Folk Dancer

1239; merit Audiovisual- Folk Dances from Near and Far

Teddy Bear Mixer—walking, pausing, changing partners- Glow Worm Folkraft 1158;

Lloyd Shaw E-11

Csebogar—skipping, sliding, draw step, elbow swing; Folkraft 1196; Lloyd Shaw E-15;

Merit Audiovisual- Folk Dances for Beginners

Gustaf’s Skoal—walking, skipping, turning- Hoctor HLP-4027; Lloyd Shaw E-11; 3-22;

Merit Audiovisual- Folk Dances for Everyone

Polly Wolly Doodle—slide, turns, elbow swing- Merit Audivisual- Folk Dance

Fundamentals

Oh, Susanna—wlking, grand right and left, skipping- Merit Audiovisual- Folk Dances

From Near and Far; Folkraft 6178, 1186; Lloyd Shaw E-14, E-23

La Raspa—bleking step, running, elbow swing- Imperial 1084; Folkraft 1119, 1457;

Merit Audiovisual- Folk Dances From Near and Far, Lloyd Shaw E-8

Patty Cake Polka—heel and toe polka step, sliding elbow swing, skipping- Folkraft 1260;

MacGregor 5003-B; Lloyd Shaw E-12, 228

The Bird Dance—skipping or walking, elbow swing, or star Avia Disk AD-83 1k-A

Irish Washerwoman-walking, swinging, promenade- Folkraft 1155; Merit Audiovisual-

Folk Dances From Near and Far; Lloyd Shaw E-11

Evaluation: 

Source: Utah Lesson Plans. (1996). Physical Education Lessons. http://www.uen.org

Scooter Kickball

Table Of Contents

Grade Level: 3-5

Equipment: 1 scooter for every student, two nets for field goals, 1 ball

Objective(s): enhance motor skill development

Area Played: gym or large inside area

Divide class into two teams. Each team should have goalies and regular players. Players are seated on scooters, but goalies are seated on the goal line with their feet extended. Students must kick the ball over the goal line with the opposite team’s goalies defending the goal. Students (goalies and players) may not touch the ball with their hands. They must use other body parts such as the head and feet. Players on scooters must stay seated. Goalies may not leave their goals. Play begins after a face-off in the center of the court.

* Safety is a concern: make sure the players on scooters do not run over their fingers or anyone else’s fingers.

Evaluation: 

Source: Utah Lesson Plans. (1996). Physical Education Lessons. http://www.uen.org.

Bag of Tricks

Table Of Contents

Grade Level: 3-5

Equipment: index cards, various kinds of music, two paper bags

Objective(s): enhance locomotor and non-locomotor skills while working with tempo

Area Played: large inside area

On one set of the index cards, write different locomotor and non-locomotor movements such as walk, hop, jump, run, leap, bend, twist, and gallop. Put the cards in a bag. On the other set of cards, write different directions such as forward, backward, in a circle, and sideways while turning. Put them in a bag face up. Each student picks a card from each bag, and the students must do the task in time to the music.

Evaluation: 

Source: Utah Lesson Plans. (1996). Physical Education Lessons. http://www.uen.org.
Table Of Contents

Sheetball Brigade -- Lichtman, Brenda. (1999). More Innovative Games, Human

Kinetics, pg 54.

Volley-Tennis Broom Ball -- Lichtman, Brenda. (1999). More Innovative Games, Human

Kinetics, pg 50.

Beach Ball Locomotion -- Lichtman, Brenda. (1999). More Innovative Games, Human

Kinetics, pg 74.

Walking Willie -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996,

Aug 26).PE Central. http://www.pecentral.org.

Terminator -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug

26). PE Central. http://www.pecentral.org.

Sailors & Sharks -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996

Aug 26). PE Central. http://www.pecentral.org.

UNO Fitness -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996

Aug 26). PE Central. http://www.pecentral.org.

Titanic Challenge -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996

Aug 26). PE Central. http://www.pecentral.org.

Ghostbuster Soccer -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors]

(1996 Aug 26). PE Central. http://www.pecentral.org.

Fun Push Ups -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors]

(1996 Aug 26). PE Central. http://www.pecentral.org.

Ghostbuster Dribble -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors]

(1996 Aug 26). PE Central. http://www.pecentral.org.

Goalie Game -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors]

(1996 Aug 26). PE Central. http://www.pecentral.org.

Mine Field -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors]

(1996 Aug 26). PE Central. http://www.pecentral.org.

Recess Kicking & Dribbling -- Manross, M., Graham, G., Pennington, T., Elliott, E.

[Editors] (1996 Aug 26). PE Central.

http://www.pecentral.org.

Jump Rope Around the World -- Manross, M., Graham, G., Pennington, T., Elliott, E.

[Editors] (1996 Aug 26). PE Central.

http://www.pecentral.org.

Disc Golf -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug

26). PE Central. http://www.pecentral.org.

The Bus -- Manross, M., Graham, G., Pennington, T., Elliott, E. [Editors] (1996 Aug

26). PE Central. http://www.pecentral.org.

Thumbs Up Rope Turning -- -- Manross, M., Graham, G., Pennington, T., Elliott, E.

(1996 Aug 26). PE Central. http://www.pecentral.org.

Limb Bombardment -- Lichtman, Brenda. (1999). More Innovative Games, Human

Kinetics, pg 77.

Basket Hoop Bombardment -- Lichtman, Brenda. (1999). More Innovative Games,

Human Kinetics, pg 87.

Wind and Rain -- Lenel, R.M. (1969). Games in the Primary School, University of

London Press, pg 144.

Lines -- Lenel, R.M. (1969).Games in the Primary School, University of

London Press, pg 144.

Shuttle Relay -- Lenel, R.M. (1969).Games in the Primary School, University of

London Press, pg 158.

Bridges By Three -- Utah Lesson Plans. (1996). Physical Education Lessons.

http://www.uen.org.

Rhythm -- Utah Lesson Plans. (1996). Physical Education Lessons. http://www.uen.org.

Obstacle Course -- Hastad, Douglas N. and Robert Pangrazi. (1989).Physical Fitness in 

In Elementary Schools, pg75.

Sit-Ups -- Hastad, Douglas N. and Robert Pangrazi. (1989).Physical Fitness in the 

Elementary Schools, pg. 30.

Dance -- Utah Lesson Plans. (1996). Physical Education Lessons. http://www.uen.org.

Scooter Kickball -- Utah Lesson Plans. (1996). Physical Education Lessons.

http://www.uen.org.

Bag of Tricks -- Utah Lesson Plans. (1996). Physical Education Lessons.

http://www.uen.org.