Publishers: Scholastic
Date Published: 1998
Platform: Windows 95/ Macintosh
Content Area: Math-
Computation Equalities and Inequalities Factors
and Primes Fractions, Decimals, and Percents Interpreting Graphs
Measurement Money Order Patterns and Functions
Pre-Algebra Problem Solving and Critical Thinking
Range of Grade Levels: Third through Ninth
Content Description: First the player views different interviews
about the Arcade. Then the player chooses a level they want to play
on. (8-9, 9-10, 10-11, 11-12, 12-13) Once the player has chosen
a level and typed in their name they are taken to the Alley. In the Alley,
there are different shops that you can work in to make money. You
are trying to make enough money to play in the arcade at the end of the
alley. For every job you do you make a set amount of money.
The arcade games cost fifty cents to two dollars.
There are eight different stores. In PI Digitovsky’s the player
focuses on numbers and its theories. Chez Bernie focuses on amounts
and prices and Cookie Rama uses fractions, graphs, and sets. Universal
Imports uses equalities and inequalities. Wheel Power focuses on
time and distance. While Code Busters uses patterns and functions.
The Long Stuff Store uses measurement and the Truly Tasteless Toys focuses
on money and making change. In each shop, the player receives an
assortment of customers where you must perform so many problems for that
customer. For example if you were in Truly Tasteless Toys you may
be asked: I bought 1 banana peel that cost $0.50 and 3 rubber chickens
that cost $1.60 each and I gave you $10.00. How much change to I
get? The player would then have to count the cost, subtract, and
then show their answer on the coin dispenser next to the problem.
They would then type in their answer. For every problem, they get
right they receive around ten cents. For each set of problems, they
receive around a dollar.
In the arcade, the games focus on strategies, patterns, geometric
shapes, and hand eye coordination. The games are fun and with colorful
graphics. You could do play individually or in pairs. The individual
shops tend to take ten to twenty minutes depending on how much money the
child wants to earn. The arcade games do not last as long as the
shop games. You could use this program as a whole class when you
are getting the class used to the program.
This game uses drill and practice, problem solving, tutorial, game, tool, and some simulation.
Strengths/Weaknesses: This program enables children to master math on their own. It provides hints, helps for throughout the game, and allows you to make the game easier or harder. The game saves your progress if you wish to stop in the middle of the game and it is easy to reload an old game. The graphics are colorful and detailed. There is upbeat music with a fun format for learning The player gets as much time as needed to figure out the math problems except in the arcade. A weakness is that students must already understand the concepts they are using. There is no workspace so the player must either do it in their head or on a separate piece of paper when it comes to computations. .
This software would be a good way to reinforce the lesson the teacher is focusing on in the classroom. It also shows how you would use those concepts in a real life situation: providing connections for math to life.
I would rate this software as a nine. This is a great tool to use in the classroom, but some the players must be able to understand the concepts they are using.
Review One: Warren Buckleitner is an editor of the Children's
Software Revue.
This is from the Scholastic Web Page.
By reading this review, I would want to try the software because it
sounds fun and educational.
Review Two: DiscoverySchool.com
This review is not only through but it tells you exactly what to expect
from the software. The reader is left with a good feeling about the
software and the desire to explore it yourself.
Review Three: Susi Sez
KidsZone.com
This is yet another raving review for the Math Shop Deluxe software.
This review is detailed and informative and leaves the reader wanting to
try the software.