Media Literacy Activity
Introduction Activity Media Analysis Links

Introduction- This website discusses the effects of  T.V. violence and ways of resolving conflicts in everyday life.
 

Audience- 5th and 6th graders, from small, rural school, blue-collar families, access to television, video games, probably spend lots of time at home
 

Objectives-5th grade objective 4.2( Listing rules for productive arguing )(4.3  identifying alternatives to fight or flight as means of resolving interpersonal conflicts.)
6th grade objective 4.3 (enacting non-violent conflict resoultion strategies)


 


Activity-Show students some clips of violence in the media (video games, Tv, Movies, etc.) and after viewing have students break into groups of four or five people. In the groups have the students create alternative solutions to different conflicts they might face.  Students will act their alternative solution to the situation as a short skit.  Show some clips leading up to violence then pause the video and have students talk about what they would do in the situation. Then have the students predict what is about to happen in the clip.
 

Media Analysis

Media Literacy Key Concepts

1.  All media are constructions.  Media products are carefully crafted constructions, the results of many decisions,
conscious and unconscious.

 2.  The media are commercial entities.  All media products are shaped, in terms of both their form and their content, by
commercial considerations.

3.  Media communicate values and ideology.  All media products contain implicit and explicit value messages and
assumed truths about the nature of human beings and the world in which we live.

4.  The media have social and political implications.  The mass media have the potential to affect out behavior as
individuals and citizens in a variety of ways.

5.  Media forms are related to content.  Different media represent reality in different ways:  the form of a given piece of
media shapes the message it sends.

6.  The media have aesthetic qualities.  Familiarity with the aesthetic dimensions of media can lead to deeper
understanding and greater enjoyments.

7.  Audiences are involved in the process of creating meaning.  What a viewer makes of a piece of media depends
on his or her past experiences, viewing skill, and current state of mind.
 
 

Links:
Example of video game violence

Example of cartoon violence

Example of TV violence