Introduction | Activity | Media Analysis | Links |
Introduction-
This website discusses the effects of T.V. violence and ways of resolving
conflicts in everyday life.
Audience-
5th and 6th graders, from small, rural school, blue-collar families, access
to television, video games, probably spend lots of time at home
Objectives-5th
grade objective 4.2( Listing rules for productive arguing )(4.3 identifying
alternatives to fight or flight as means of resolving interpersonal conflicts.)
6th grade objective 4.3 (enacting
non-violent conflict resoultion strategies)
Activity-Show
students some clips of violence in the media (video games, Tv, Movies,
etc.) and after viewing have students break into groups of four or five
people. In the groups have the students create alternative solutions to
different conflicts they might face. Students will act their alternative
solution to the situation as a short skit. Show some clips leading
up to violence then pause the video and have students talk about what they
would do in the situation. Then have the students predict what is about
to happen in the clip.
Media Literacy Key Concepts
1. All media are constructions.
Media products are carefully crafted constructions, the results of many
decisions,
conscious and unconscious.
2. The media are commercial
entities. All media products are shaped, in terms of both their form
and their content, by
commercial considerations.
3. Media communicate values
and ideology. All media products contain implicit and explicit value
messages and
assumed truths about the nature of
human beings and the world in which we live.
4. The media have social and
political implications. The mass media have the potential to affect
out behavior as
individuals and citizens in a variety
of ways.
5. Media forms are related to
content. Different media represent reality in different ways:
the form of a given piece of
media shapes the message it sends.
6. The media have aesthetic
qualities. Familiarity with the aesthetic dimensions of media can
lead to deeper
understanding and greater enjoyments.
7. Audiences are involved in
the process of creating meaning. What a viewer makes of a piece of
media depends
on his or her past experiences, viewing
skill, and current state of mind.