Software Evaluation
Kate Quigley
Casey York
8/28/00
Software Evaluation
Title: Fizz and Martina's Math Adventures
Content Type: Math
Rating: 8-9
Low Grade: 3
High Grade: 5
Publisher: Tom Snyder Productions
Date Published: 1998
Platform: Mac or Windows
Price: at least $20
Content Description: This software is very group oriented. It involves a lot of teamwork, problem solving and sharing of responsibility. The program is set up to be used on many computers or with all students watching on one computer. The purpose is to build skills in the areas of problem solving, mathematical communication, teamwork. Time needed for play could vary, but approximately 5 class periods would be necessary to complete the adventure. The game is set up in a three-step process. The game begins with students watching a Fizz and Martina adventure that presents some kind of mathematical problem to be resolved. During this time students watch video and take notes, recording important numbers and information. Next the students work in-groups to answer questions on a worksheet, such as explaining a mathematical problem without using numbers. During the third step one person from each group is chosen at random to answer a question from the worksheet without looking at their work. If the answers are correct the team receives an award card. During this time there is much emphasis on teamwork and helping each member of the group stay on the same level. There are optional suggestions for homework and expansion.
Installation: computer with a CD ROM drive, with sound card
Strengths:
meets NCTM standards for mathematics as communication, whole number
operations and computation, estimation
meets NCTM Instructional Practice Match for cooperative work, discussion of mathematics, writing about mathematics
encourages teamwork, responsibility of each member to group as a whole
facilitates "talking" math
worksheets that include writing about math without using numbers
learning while playing a game holds student's attention
Weaknesses:
purpose of award cards is unclear
with lesson taking up multiple days students could lose interest
student chosen from team to answer question could feel pressure to answer
correctly in front of group
User Comments:
"The students are able to talk about and bring ideas to the table"
- Tim O'Connor fifth grade teacher
"Children are not used to taking notes but we talk about it afterwards.
There are different learning styles and teaching styles….It is a challenge
not to use numbers in the answer."
- Beth Thiemann third grade teacher
Would you use this software in your class, and in what way?
Yes, it would be useful at the beginning of the year to bring students
together as teams and would help students get to know each other. In fourth
or fifth grade this program could be used for review and assessment as
well as teaching purposes. It is very age appropriate and appealing to
third through fifth graders.