Teacher: Ms. Janet Lynn Peck
Lesson Title: A Day of Activities
Grade Level: Kindergarten
Time: 2 minutes introduction
15 for groups and instructions
60 minutes for Student Participation Activity
3 minutes for closure
TOTAL: 80 minutes
Grouping: Students will be working in four different groups
Objective of Lesson: North Carolina Standard Course of Study (for the
se t of five lessons)
Mathematics
Competency Goal 1: The learner will recognize, model, and write numbers
through 10.
1.06 Use ordinals first through fifth.
Competency Goal 2: The learner will explore concepts of geometry and
non-standard measurement.
2.04 Model and use directional and positional words.
Competency Goal 3: The learner will model simple patterns and sorting
activities.
3.04 Create patterns with actions, words and objects.
English Language Arts
Competency Goal 2: The learner will develop and apply strategies and
skills to comprehend text that is read, heard, and viewed.
2.01 Demonstrate sense of story (e.g., beginning, middle, end, characters,
details).
Competency Goal 4: The learner will apply strategies and skills to
create oral, written, and visual texts.
4.03 Use words that describe color, size, and location in a variety
of texts: e.g., oral retelling, written stories, lists, and journal entries
of personal experiences.
Information Skills
Competency Goal 1: The learner will EXPLORE sources and formats for
reading, listening, and viewing purposes.
1.01 Participate in read-aloud, storytelling, book talking, and silent
and voluntary reading experiences.
1.02 Demonstrate competence and self-motivation as a beginning reader.
1.05 Demonstrate sense of story (e.g., beginning, middle, end, characters,
details).
Competency Goal 5: The learner will COMMUNICATE reading, listening,
and viewing experiences.
5.01 Respond to reading, listening, viewing experiences orally, artistically,
dramatically through various formats.
Arts Education: Dance
Competency Goal 2: The learner will understand choreographic principles,
processes, and structures.
2.02 Demonstrate patterns in dance.
2.03 Demonstrate that dance has a beginning, middle, and end.
Competency Goal 3: The learner will understand that dance can create
and communicate meaning.
3.01 Express ideas, feelings, and stories through dance movement.
Competency Goal 6: The learner will make connections between
dance and healthful living.
6.01 Demonstrate self-awareness through dance movement activities.
6.02 Identify that dance requires concentration.
Competency Goal 8: The learner will understand dance as an art form
and range of opportunities for involvement.
8.01 Show respect and appreciation for the dance movement efforts of
others.
Arts Education: Theater Arts
Competency Goal 1: The learner will write based on personal experiences,
heritage, imagination, literature, and history.
1.04 Repeat sequence of events through verbal and nonverbal communication.
1.05 Recognize patterns in stories.
Competency Goal 4: The learner will direct through planning and present
informal and formal productions.
4.03 Listen and respond to directions and side coaching in dramatic
activities.
Materials:
Four stations set up.
Instruction cards for each station.
Station One: at the computers using “School House Rock Math Rock”
Station Two: at the tables with a bucket of candy
Station Three: at the bookshelves
Station Four: at a table with building blocks or Lego’s
Motivation:
Inform the students that today will be informal and they will
be going from one station to another doing different tasks, all that relate
to ordinals, patterns, and stories.
Statement of Objectives:
The students will build patterns, give directions, follow directions,
and work together cooperatively in small groups.
Procedure
Instruction:
Divide the class into four groups. Point out a leader
in each group. His/her duty is to make sure everybody participates
and the group is on task. Instruct the class of the different stations.
Station One: We will be using the computer software program,
“School House Rock Math Rock”. Move the mouse to the far left or
right on the screen until you come across a pond or ice skating rink.
Click on this pond. You must tell the girl how to skate the pattern
shown on the screen. Work together to arrange the words on the bottom
right. Click and drag these to the left side of the screen and click
again. This will place the cards down. You will need to arrange
these in order to make the girl skate the design on the ice. Not
all of the cards will be used.
Station Two: At this station a bucket of candy is on the
table. A student will instruct another how to take a piece of the
candy and eat it. Take turns telling how to eat. Make sure
all students can eat the candy you have available.
Station Three: Here have several slips of paper with directions
on it. This is similar to our Scavenger Hunt from day four.
Have the cards lead you to different books on the shelves and include the
answer on the backside of the card so the students will know if they are
right or not.
Station Four: At this station are building blocks or Lego’s.
Have each student build a pattern and draw it on the paper after they have
built it. Have them explain to the others in their group their patterns
they made with the blocks.
Student Participation:
Once all the rules have been given and instructions let the
groups go to one of the stations. After about 15 minutes rotate the
groups to the next station. Some stations may take longer than others
so be on your toes and encourage the students to work together as a team
and try new patterns or directions.
Closure:
For closure, ask the students to take a seat at their desks.
Ask students to tell what they learned at the different stations and if
they enjoyed it. Let them discover the concepts that were reviewed
again, the ordinals, sequence of a story, patterns, etc. Allow the
children to talk about their experiences and get their thoughts about the
computer software. Inform the students that next week they will do
another part of the computer game dealing with adding and subtraction.