Published by Disney 1997
Windows or Mac
Ages 6-9 (Grades 1st-3rd)
Math-based problem solving activities
The game begins
with an opening song. Genie pops up next with his famous comical
flair. He uses humor to instruct students on how to play the game,
including using the mouse and each icon. He gives ample time for
the player to process each instruction.
The next few scenes
set the stage for the actual quest that the player will involve himself/herself
in throughout the entire game. When the actual quest begins, the
player is a dungeon with Genie and Iago (the mouthy parrot). Abu,
Jasmine, and Aladdin have been taken to various parts of the city, and
the player’s job is to rescue each one by winning different types of math
games. The player chooses which direction to go at various points
of the game. For example, in the dungeon, the player can go left
to sort bugs at a spider’s web or go right to play another type of game.
The player also chooses which road to take in the city market, as well
as which games to play or skip.
The challenges
that the player engages in include escaping from the dungeon (uses sorting
and computation), trading for Abu in the market (uses equalities), making
mosaics to win Jasmine back (symmetry skills), making magic potions (uses
logic and mental computation), playing several carnival games (addition,
subtraction, geometry) opening passageways (patterns and mental addition),
and lots more!
Game levels can
be set by the player (three different levels). This allows the player
to have opportunities for success if the higher levels seem too challenging.
Games can be saved for playing in the future. I played for two hours
and still didn’t finish the whole game. This was due to the exciting
graphics, hysterical comedy, and interesting storyline that kept me engaged.
I noticed only
one weakness. The sound seemed to cut in and out, which may have
been caused by the computer that I was using. It was only 500 mhz.
I would recommend a faster monitor. I loved the color, storyline,
familiar characters, and the humor. The music was perfect!
Students would want to play this game for hours.
Instructional Type:
_ Drill and Practice
X Tutorial
_ Simulation
X Game
X Problem Solving
X Tool
This would be perfect
in the classroom because the teacher would not have to hover over the students
in order to show them how to play the game. The characters do that
by offering suggestion along the way. This would be great to use
as a center that each student would go to at least two times per week.
I would definitely
give this software a 9 or a 10. Students would forget they were practicing
math skills because this CD-ROM feels more like a game than anything else.
Students get lots of practice with using mental math like addition, subtraction,
and logical reasoning.
For Reviews of Math Quest with Aladdin, go to:
http://www.superkids.com/aweb/pages/reviews/math/4/mquest/merge.shtml