Wendy Thompson
FDN - F 10-11:40
Software Lesson Plan
November 13, 1998
 

Software: 500 Nations
Age Level: Eight grade
Target Subject Area: History and Geography

Software Description:
     Five Hundred Nations is a Microsoft software program that teaches the viewer(s) about Native Americans and their culture.  Kevin Costner is the host who explains his interests in Native Americans as well as the purpose of the program.  500 Nations includes a variety of links to timelines, pathfinders, homelands, storytellers, stories, and picture galleries.
 Teacher Preparation:  The software program needs to checked out from the library the day before.  Make sure the programs works on the computers in the classroom.

Objective:
TSW gain in-depth knowledge about Native Americans and their culture.
TSW know the differences among the myths and truths of Indians.
TSW be able to present at least one nation and know how they lived or are living.
TSW learn to work with other students to create objects relevant to their topic.
TSW be able to distinguish among certain nations and their importance in history.
TSW be required to be open-minded about different cultures from their own.
TSW have a better understanding of how people can change history.

Day One:
Materials: Transparencies from section one of notebook
                  Outline for students to keep
                  Objectives for students
 Anticipatory Set: Ask students if they are part Indian? Or know others who are?
                             Ask them to describe what they know about these people?
                              (clothing, food, dances, tools, culture, etc.)
 Teacher Prep: Asking questions allows students to be comfortable about this unit.  Helps them with self-esteem,
                       because some students will know little about Indians.
 Objectives: I will tell the students an overview of the unit and what is to be expected of them.  I will explain the
                   importance of Indians and tell them the chosen nations to be studied.  They will know that participation,
                   active listening, and continual work on the final product is required.
 Teacher Prep: Remember to ask for understanding throughout each lesson, outline of unit, and grading procedures.

Day Two: Setup
 Setup:   Gr1. - Powhatan, Gr2 - Cherokee, Gr3 - Inuit, Gr4 - Aztec
               45 minutes - Library and Art; 30 minutes - Lesson
 

                   Library                   Lesson                  Art
     Day 2        Gr1                         Gr2                   Gr3/Gr4  houses/totem poles
     Day 3        Gr4                         Gr3                   Gr1/Gr2  jewelry and etc./clothes
     Day 4        Gr2                         Gr1                   Gr3/Gr4
     Day 5        Gr3                         Gr4                   Gr1/Gr2
    Teacher Prep: Each will need different material.  Make sure librarian knows exactly
                           what days students are coming, how long, and their names.  Art
                           projects ideas are in section two of notebook.
                         The end of these unit plan contains a couple different sign up sheets for the art supplies
                          and software use.  The students are aware that they will be documented and expect
                           to find one around the stations.

Day Two:
 Materials: Lecture notes for Cherokee Indians
                  Gr3: Styrofoam
                          Knives
                          Scissors
                          Newspapers
                  Gr4: Clay
                          Water
                          Aprons
                          Knives
                          Newspapers
                         Transparencies
 Objectives:
   TSW understand art projects and reason for software program
   TSW will be reminded how to use the library
   TSW demonstrate research skills
   TSW be expected to take notes during lecture
   TSW asked to keep up with rotations
 Outline of unit plan:
  I. Introduction
                First settlers

   II. Indians Nations

     A. Powhatan
         1. Lost colony in Jamestown
         2. Pocahontas movie
         3. Located in NC and SC
 B. Cherokee
         1. Removal Act of 1830
         2. Trail of Tears
             a. Story of Tsali
         3. Location
     C. Inuit
         1. Canada and its weather conditions
         2. Eskimos and survival
     D. Aztec
         1. Mexican Empire
         2. Importance
     E. Living Nations
          1. Reservations
      Procedures:
   1. Assign students to one or the four different nations evenly
   2. Refresh memory about rotation and their instructions for each
   3. Take Gr2 to back corner and for 30 minutes provide information that will be relevant
       to their art project and final presentation (This will be used for each day).
   4. This information will fill in holes that they may find while at the library.
   5. Provide the students will pictures that they can use for presentation and have ample
       time for questions
       Some questions may be:
         a. Purpose of presentation
         b. Why can we not do the other art projects
         c. How long should the presentation be
         d. Questions to help them better understand about their nation
      Note: Possible questions are sectioned off in notebook
Specific Lesson: Gr2
   Cherokee Indians
     1. Removal Act of 1830
         a. European settlement
     2. Trail of Tears
         b. Story of Tsali
     3. Civilized and Location
     4. Victimization

Teacher Prep: All supplies are labeled on cabinets and in storage area outside in
                      the hallway.  The key is in the middle drawer and is also labeled.
                      You should keep an eye on the artists for the day and see how far
                      they are coming along.  You may need to have one extra day for
                      the groups to finish their art creation.  Remember each group
                      has a different art production and they should not be doing
                      another group’s project.  It would be a good idea to have them across
                      the room from each other.  Also remind them to clean up their section for
                      the next day.

Day Three:
 Materials: Lesson plan for Gr3
                 Gr1- Jewelry and instrument
                         String
                         Stones
                         Clasps
                         Beads
                         Light Bulbs
                         Toilet paper rolls
                         Newspapers
                         Flour
                         Water
                         Stirring tools
                Gr 2- Clothes
                         Felt
                         Scissors
                         Markers
                         Measuring tape
                         Feathers
                         Cotton
 Specific Lesson Plan: Gr3
   Inuit Nation
      1. Location in Canada

          a. What Canada look like?

          b. How do people live?

          c. Would you live there?

      2. Eskimos and Survival

          a. Subsistence fishing

          b. Homes

 Teacher Prep: Provide pictures for presentation, take questions, and provide ideas
                        about past presentations

Day Four:
 Materials: Lesson Plan for Powhatan Indians
              Same materials as day two
 Specific Lesson Plan: Gr1
     Powhatan Nation
       1. Location
         a. Lost Colony
         b. Still a mystery
      2. Pocahontas movie
         a. Myths, false story
 Teacher Prep: Lost colony is still a major par of American history.  Tell different stories
                        to what might have happened.  Ask if they have seen the movie.

Day Five:
 Materials: Lesson Plan for Aztec Nation
                  Same as day three
Specific Lesson Plan: Gr4
      Aztec Nation

        1. Location
        2. Importance of empire
        3. Visuals
 Teacher Prep: Music will accompanied with each learning station.  They are also l
                        labeled for each nation in the locked drawer in file cabinet.

Day Six:
 Materials: Evaluation check in nations
                   Software program
 Procedures:
    1. Rotate students so that I can meet with each group to see progress.
    2. Evaluate teamwork, finished projects, and decide if more time is needed.
    3. One groups at a time will see me while the other three finish projects, research,
        or final touches.  They may want to practice their presentations.
    4. Each group will spend 30 minutes on the software program refining their
        information.  This will sum up their purpose for research and the art project.  The
        software will be used to add depth to their nation.  It will tie everything together for
        the presentation.
 Note: Step four will occur throughout the day and not group will come to me until they
           have seen the software program.

Day Seven:
 Materials: Focus on field trip papers and ideas
                  Prepare the slide show about reservations
 Objectives:
     TSW learn about life on a reservation
     TSW hear from a living Indian
     TSW receive an overview of the unit
  Procedures:
    1. Life on Reservation
        a. Storyteller
    2. Closure

    3. Software purpose. Helpful?

Day Eight:
  Today is the presentations.  The students will present their information that they collected from of variety of sources.  They will tell the other students what they learned, important highlights of their nation, their art project, and a visual activity.  This activity is what they have made up.

 Gr1 - Watch Pocahontas and show flaws
 Gr2 - Used maracas to go along with a song
 Gr3 - See how long one could hold ice in hands
 Gr4 - Explain what their pole means to them

Summary:
    The activities done by each group were directly related to an aspect of their nation.  I
want them to experience the Indian way of past and present life through independent study, lecture, and art.
 
 

Competencies completed:

 GOAL 1
                   The learner will understand important issues of a technology-based society and will exhibit ethical behavior in the use of computer and other technologies.
                    1.1 Model ethical behavior relating to security, privacy, passwords, and personal information.
                    1.2 Demonstrate an understanding of copyright by citing sources of copyrighted materials in papers, projects, and multimedia presentations.

GOAL 3
                      The learner will use a variety of technologies to access, analyze, interpret, synthesize, apply, and communicate information.
                     3.1 Select and use technology tools to collect analyze, and display data.
                     3.2 Use word processing/desktop publishing for assignments/projects.
                     3.3 Research, create, publish, and present projects related to content areas using a  variety  of        technological tools
 

Teacher's Note:

All the students should understand the copyright rules and regulation.  I have stressed many times that they cannot write down exactly what a program or someone's else words are like on internet.  Please stress to the students that you are well aware of the rules and hope that they will follow them.  I have provided a list of copyright rules and etiquette to follow by.  We discussed and wrote together ones that are important, but someone could have easily thrown them away. If you have to go back over them.  The original copy is posted on the wall between the two computers.

The Ten Commandments for Computer Ethics
 from the Computer Ethics Institute


 

1.  Thou shalt not use a computer to harm other people
2. Thou shalt not interfere with other people's computer work.
    -students know to not bother others, but if you see anyone disobeying please remind them that they will be
     doing their part in detention.
3. Thou shalt not snoop around in other people's files.
    -student do not have access to other work, but they can look at other Indian nations.  Make sure they stay on
     track.
4. Thou shalt not use a computer to steal.
5. Thou shalt not use a computer to bear false witness.
6. Thou shalt not use or copy software for which you have not paid.
    -they cannot take home software
7. Thou shalt not use other people's computer resources without authorization
8. Thou shalt not appropriate other people's intellectual output
    -copy other works
9. Thou shalt think about he social consequences of the program you write.
10. Thou shalt use a computer in ways that show consideration and respect.
      -I definitely do not want my students beating on the computer or getting mad.

In other words:
Work on one computer at a time
Do not disturb others while working unless given permission
Create own work, because yours is just as good
Reword work found on the Internet, software programs, resources, etc.
Remember the computer is your friend