Title: Cluefinder’s 5th Grade Adventures
Publisher: The Learning Company/Mattel, Inc.
Date Published: 2000
Platform: Mac or Windows? Both
Content Area: What is the primary content area addressed with this software? The primary content was the Fifth Grade curriculum.
Range of Grade Levels: What range of grade levels is appropriate for this software? The software will be challenging for Fifth Graders and 6-8th graders should find the problems challenging enough to be entertaining.
Content Description: Include an elaboration about the specific content,
purpose, flexibility/versatility, games levels, description of game with
examples, player description, time needed to play, and best use (individual,
small, whole group).
The point of the game is to use curriculum level skills to help two
pre-teens find two captured friends/the Captain (and Grandpa) and crew
of an ocean vessel. There are special kryptiles (tiles with an unintelligible
word on each) that signify status, trading power, and advancement in the
game.
Included skills are: Math (Adding/Subtracting/Fractions), Language
Arts (pre/suffixes, synonyms and antonyms), Geography (Maps), Vocabulary,
Electric Circuits, Reading Skills, and Navigation.
The game software claims to adjust to the level of the student playing,
and I could tell this in the fraction cave with the tube worm. I
didn’t understand the instructions or that I could click on the preteens
for instructions so I was playing pretty poorly. The fractions went
from numbers like 2/3, 1/6, 2/8, 3/7, and 1/9 where fractions with different
denominators had to equal one when stacked on top of each other to having
fractions like four ¼ and 3 1/3 together with 2 ½ and
some extra fifths. As I got the hang of playing, the fractions got
harder, replacing 5 1/5s with 2 1/5 and a 3/5. The battery circuitry
tasks also got harder the more I did correctly.
The average player would be a student who loves to play on the computer
and has a great deal of patience and time as the game is extremely lengthy
and difficult to navigate. The best use of this program would be
to explain it to the group or post directions beside the computer and then
let students experiment with the software in pairs.
Instructional Type: (Check all that apply)
__X___ Drill and Practice
______ Tutorial
_____ Simulation
___X__ Game
___X__ Problem Solving
___X__ Tool
Strengths/Weaknesses: Note the ease of play, as well as specific strengths
and weaknesses of the software.
This is a game that encompasses many skills that 5th grade students
need to practice and uses 5th grade vocabulary regularly. The adventure
is interesting and none of the tasks are too hard for the students to accomplish
given understanding of the task. The game is brightly colored and
complex enough to hold the attention of many different types of students.
The game can be played repeatedly without becoming boring.
However, this game is poorly explained, has an incredibly obnoxious
sound component that is vital to the game (that would disrupt class or
require headphones to play), and leaves the player at a loss to understand
the task at hand or how to get to the next task. The software is
built with a lot of time wasted in explaining the adventure (up to 5 minutes
in the beginning) that it is impossible to bypass. When tasks have
to be repeated, the words used are always the same and can be a rather
large frustration factor.
How would using this software add to a lesson or a classroom? (That
is, why use it, rather than just teaching without it?)
This software is of use in practicing the specific skills built into
the game “tasks.” In a lesson about adding/subtracting, fractions,
building words, vocabulary, sequencing parts of a passage, understanding
electrical circuitry, or knowing states in the United States, this lesson
would be really fun support for concepts taught in class. In any
other lesson, the game would be totally out of context and helpful only
in gaining unconnected skills that will be useful to know on the End of
Year tests. The software, if used in computer time, or free time,
makes mediocre use of the students’ time in some portions and excellent
use of their time in task portions.
Note: The software claims that other math/literature/geography/science/problem
solving skills are covered, but one has to get to the level in which each
skill is covered and the game takes such an incredibly long time to play
that it hardly matters (in the classroom) that those skills are covered.
Would you use this software with your students? Why or why not?
This software would have limited use in my classroom. I would
use it to teach computer skills (especially navigation skills) and I would
use it in specified times when students experiment with several different
choices of educational software in an attempt to teach computer skills
and curriculum skills in the context of fun games. I say I would
use this software, but the music and voices are so obnoxious, and the directions
so badly explained that I’m not sure I could tolerate the sound of students
playing the game in my classroom or the “how do I do this?” questions that
would undoubtedly result. The reviews I have read on the web
seem to back the software 100%, giving it 5/5 stars in many interviews.
I would have to see if students actually liked this game.
Rating: Rate the software from 1 to 10 with ten being the best. Explain
why you rated it this way.
For the reasons above, I would rate this software a 5 out of 10
(Good educational instruction mixed with bad graphics, few directions,
an emphasis on listening and music, long periods of no instruction).
Links: Include at least one link related to this software that would
be useful. Examples include other reviews, catalogs/sources, and lesson
plans. Be sure and briefly describe the link.
www.cluefinders.com offers parent and teacher support for the cluefinder
software that includes where to buy the software and who has the lowest
price on it, and how to get school editions with binders of accompanying
information. The site also has a secret clubhouse (with passwords,
adventures, etc…) for kids who enjoy the software.