5th Grade (6th grade
level)
Section Six pgs. 102-124
Discussion Director
The job of discussion director is to develop a list of questions that your group will discuss about this part of the book. These questions should vary in difficulty and type. You must include 1 Setting, 1 Cause-effect, 1 Character relationship, 1 Problem-solution, and 1 of your choice. Use the list of words below to help you begin your questions.
Begin questions with
words like:
Who What When Where
Why How Tell Describe
Questions can be about:
Setting
Problem/Solution
Narrator
Topic
Main idea
Cause/Effect
Mood
Character Relationships
Compare/Contrast
EX: Inference/Conclusion
The last paragraph
on page 111 carries over to page 112. Read it and tell me what you
think about the last statement Violet makes? "It is better to feel
sad than feel nothing at all." Why is this statement important to
the reader, and what can the reader learn about Violet from this statement?
EX: Page 10,4 find 2 similes that describe the dust storms and explain them.
Passage Picker
Passage Picker selects significant passages from the sections being read. Determine why it is important and call readers’ attention to the passage. Then lead a discussion about the passage you chose.
Steps of Passage Picker
1. Pick out the passage
you would like to share.
2. Write down the
page and paragraph number.
3. Write down the
first two words and the last two words of your passage.
4. Write down the
reason you chose the passage, and explain why!
5. Ask a question
about your passage, and give an answer.
6. Write down the
Author’s Purpose: To describe
To Entertain
To Inform
To Persuade
EX: Page 105
Paragraph 1
"Almost all . . .
of bread."
REASON: I chose
this passage because it tells and describes how the dust affected the animals.
QUESTION: How
did the farmers protect their animals from the dust?
ANSWER: They
put blinders on the horses to protect their eyes and help keep them calm.
They enclose the henhouse as best as possible to keep the wind from blowing
away the chickens.
AUTHOR'S PURPOSE:
To describe, to inform
Word Wizard
The Word Wizard searches the section of text for words that are key to understanding what is happening in the story. He/she notes the page and sentence where the word is found. Then checks the dictionary meaning of the word. They lead a discussion about the meaning and intent of the word from context and what the word contributes to the import of the passage.
Steps for Word Wizard
1. Write down the word.
2. Copy the sentence form the book in which the word appears.
3. Look up the word in the dictionary.
4. Using your context clues from the sentence and the dictionary definition,
write down in your own words the definition of the word.
5. Write down the correct part of speech (noun, verb, adjective, adverb).
6. Write down a question and the answer about the word that would help
you to teach the word that makes your group refer
back to the text,
OR write a sentence using the word wizard word.
7. Make your word wizard card. Be sure to include in big print your
word and the page and paragraph number. On the
other side of your
card should be a picture, the word, and the definition of the word.
EX's of Words you can
choose from:
huddled pg 10 paragraph
1
archaeology pg 115
paragraph 3
excavating pg 116
paragraph 2
ceremonial pg 117
paragraph 1
scepter pg 117 paragraph
2
inevitably pg 118
paragraph 2
unduly jostled pg
118 paragraph 6
Character Sketcher
The job of the character sketcher is to find an interesting character from the section. You will then find three words that describe the character. For each word, or character trait, you will give the proof, or example. Tell why you know this character has this trait.
The next thing you will do is to tell one of your character’s goals, or what the character wants to do in that chapter(s).
Then you will find one of the character’s problems in that chapter(s) and the solution or possible solution to the problem.
Finally, you get to have fun and illustrate your character. Have fun!
EX: Your job
is to do a character sketch of Mr. Coates.
Artful Artist
Draw anything you liked about the story. Don't tell the group what your drawing is. Let them guess and talk about it first. Then, you talk about it.