Title: Math Blaster Mystery
Publisher: Davidson & Associates
Date Published: ©1996
Platform:
1) Windows 95
2) Windows 3.1
3) Macintosh
Price: $14.95
Installation: * Very easy & fast installation
1) Windows 95
3486/33 MHz or faster IBM-compatible computer
38 MB available RAM
3VGA or SVGA card (with 640x480 resolution)
3Windows 95
32x-speed CD-ROM drive
3Windows-compatible sound accessory
2) Windows 3.1
3486/33 MHz IBM®-compatible computer
3Windows 3.1 or higher
32x-speed CD-ROM drive
3VGA or SVGA (640x480 resolution)
34 MB of available RAM
3Windows-compatible sound card
3Printer (optional)
3) Macintosh
3Macintosh Performa 575 or better (including Power Macintosh)
38 MB or RAM
313” monitor
3System 7 or higher
32x-speed CD-ROM drive
3256 colors
3Printer (optional)
Content Area:
1) Pre-Algebra
2) Word Problems
3) Logical Thinking Skills
Range of Grade(s): 4th Grade & up
Suggested 10 + years
Content Description:
Specific Content:
Vocabluary:
(A) add, addend, addition, area, average
(C) commutative law, compare, composite number, congruent, constant
(D) decimal, decimal point, denominator, distance, distributive property,
divisible
(E) equivalent fractions, even, expression
(F) factor, factor tree, formulas, fraction
(G) given, graph
(H) hundredth
(I) inequality, integer
(L) least common multiple, lowest terms
(M) mean, minuend, multiple
(N) n, negative, numerator
(O) operation
(P) parentheses, percent, perimeter, permutation, place value, positive,
prime
number, probability rule
(R) ratio, rectangle, reduce
(S) simple interest, square, subtrahend
(T) tenth, thousandth, triangle
(U) unlike denominators
(V) volume
(W) weights and measures
Purpose:
Students will:
· Express solutions to word problems posed by characters in
the
house
· Apply deductive and inductive reasoning skills
· Use patterns and functions to represent and solve problems
· Explore number relationships
· Develop number concepts such as primes, factors, and multiples
· Learn to interpret numbers expressed in a variety of forms
including integers, fractions, decimals and percents
· Use the order of operations to solve problems
· Develop logical-thinking and problem-solving skills.
Flexibility/ Versatility: The game is very flexible as it comprises
5 different levels of game play that can be interconnected or played as
stand-alone. Games levels:
1) Mission Mode
2) Word Problems
3) Equation Maker
4) Kitchen Comparisons
5) Number Guesser
6) Puzzle
7) Critter Arcade
Description of game:
· Dr. Dabble has stolen the brain of math champion Big Brain!
He wants to
transplant it into his own monster creature in order to win the Math
Olympics.
It's up to you to get it back. That means you'll have to enter
Dr. Dabble's creepy mansion and use your math skills to find the mad scientist
and recover the brain. Different rooms have different monsters and
machines that will help you earn the puzzle pieces you need to unscramble
the mystery:
- Kitchen Comparisons: You'll stack the right amount of ingredients
to brew a batch of monster stew.
- Number Guesser: You and a machine will match wits as you take
turns guessing each other's numbers.
- Equation Maker: You'll create equations that will unseal a
puzzle piece from behind a brick wall.
But to use these machines, you'll need coins which you'll find hidden
throughout the mansion. And sometimes household ghouls will reward you
with coins for helping them solve their Ghoulish Word Problems. Once
you've completed all these activities, find the room where you can use
the Puzzle pieces. If you do, you'll get the key that unlocks the
door to Dr. Dabble's hidden lab. But look out! To get there, you'll
have to fight off a band of crazy critters with your Goo Bag in the Critter
Arcade. An on-line Calculator and a Glossary are available at all
times to help you with the mystery.
Player description: You as the player are a little
green man that looks like an
alien from outer-space. This is the medium the player uses to
move around the mansion to solve the many puzzles set forth. One
can use the keyboard and/or mouse to accomplish this.
Time needed to play: From as little as 10 minutes to play to unlimited amounts of play-time
Best use: This game can be used as an individual tool,
small-group tool, or as a whole group tool.
1) Individual: To hone already worked on skills or as a positive
reinforcement skill if the student has spare time
2) Small Group: A group of 2 to 4 students can work on this program
as a team to accomplish a goal
3) Whole Class: A class can work on this with a projector and
a guided lesson while operating this program
Strengths:
1) Lots of content areas to choose from
2) Challenging problems
3) Lots of fun once you get the hang of it
Weaknesses:
1) Not easy to pick up at once
2) Can be confusing at times
3) Can lose track of what the game is about
Rating: I give this software a 6-7 rating because unless the student has time to learn how to use this software, he/she will be confused the first couple of times he/she plays the game.
Links/ User Comments:
1) http://www.edutainment.com.au/mathmys.html
· Math Blaster Mystery: The Great Brain Robbery, aims
to build pre-algebra skills,
logical thinking and word problem skills for children aged ten and
up. Doctor
Dabble's the evil genius, has stolen the brain of the greatest competitor
in the
history of Math’s Olympics and locked it in his upstairs laboratory.
Your goal? To
rescue it of course! First you must explore all rooms in the house,
seeking ghoulish creatures who pose math problems. Solve the problems to
earn coins. Fail to solve them and you're thrown into the basement where
Daphnee walks you through the solution step by step. A problem has 4 steps
- you'll earn coins for each step you answer. The harder the problem, the
more coins you earn. To use the calculator, select Calculator from the
Tools menu. Coins are also hidden on objects around the house. The more
coins you earn or find, the higher your score will be. Next you use
the coins to play three math machines, one in the kitchen, one in the study
and one in the living room, to earn puzzle pieces. Put the puzzle
pieces together to earn a key to the lab. Though initially promising
(a good plot, nice graphics, and tantalizing problems) the package is ruined
by poor game play directions on screen where ever a machine is concerned.
Not only is it often difficult to know how to play, but when you realize
you've made a mistake you have no option of stopping an activity in the
middle and starting again. This results in frustration that deters
players from finishing or returning to Math Blaster Mystery The Great Brain
Robbery.
2) http://www.cdaccess.com/html/shared/mathblpa.htm
· Covers a Full Year of Pre-Algebra! The world is losing
math knowledge by the second, and Rave thinks he knows why! Help
him get to the root of this evil by solving word problems, creating equations,
plotting graphs and more...before the fun of Pre-Algebra disappears forever!
Master over 15 essential skills, including:
1) Computation using decimals, integers and rational numbers
2) Solving word problems
3) Ratios, proportions and percents
4) Translating mathematical expressions
5) Applying order of operations
6) Creating mathematical equations
7) Graphing
8) Manipulating positive and negative numbers
9) Estimation
10) Logical thinking
Talk About Crunching Numbers! All the world's math knowledge is being
gobbled up by the devious Dr. Dabble's math-stealing machine. Help
Rave search the madman's mansion and pull the plug on the device. Along
with solving tricky word problems, you'll also have to rely on your estimation
skills, create mathematical equations and compute with fractions, decimals
and integers. By the time you put the bite on the math-muncher, you'll
not only be a whiz at Pre-Algebra, you'll be ready to devour Algebra itself!
Word Problems: Solve word problems from Dr. Dabble's secret database.
1) Computation: compare & compute decimals, percents, fractions
& integers.
2) Number Theory: Use your knowledge of factors, multiples and
prime numbers to guess the machine's secret number.
3) Spatial Relationships: Complete a visual pattern by placing pieces
into the puzzle.
4) Order of Operations: Beat the computer by maximizing equations.
5) Plotting Coordinates: Plot X and Y coordinates to help Rave escape.
6) Mental Math & Estimation: Use mental math skills to complete
the number sequence.
7) Logical Thinking: Apply logical reasoning to arrange the billiard
balls into subsets.
What's Inside:
· Over 4,000 word problems develop problem-solving and critical
thinking skills
· Nine targeted activities provide smooth transition between
elementary math and Algebra
· Three levels of skill-based adventures offer hours of extended
game play
· Specially designed on-line calculator can be used inside the
product or launched separately as a study aid
· Covers important math skills to help students prepare for
standardized tests
3) http://am.appstate.edu/~schrampw/mathsft.html
· THIS OLDER AWARD WINNER HAS BEEN REVISED AND WAS INCLUDED
IN A "NEW AND IMPROVED" SIDEBAR ACCOMPANYING THE 1995/96 T&L SOFTWARE
AWARDS.
Math Blaster Mystery: The Great Brain Robbery is a major upgrade
to the 1991 winner, Math Blaster Mystery. This enhanced version offers
140 word problems that can be read aloud, and an integrated story-line
for a long play life. Also new are, original music and sound effects,
an on-line calculator, and a record-keeper to track students' progress.
Reviewer: T&L Software Judges