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Artifact # 4 |
Context: I reviewed Math Blaster Mystery: The Great Brain Robbery for the Curriculum and Instruction of K-6 class in spring 2002. To do this, I played the game and analyzed its appropriateness for classroom use. Impact: This software review helped me to understand what aspects of a program should be considered when deciding which software is appropriate for a class. I can now apply this information to other software. I also was introduced to a new piece of software that I would use with my students when practicing pre-Algebra skills and content. Alignment: This review required me to research the Math
Blaster game.
(IIB) I identified
and located a technology resource for the classroom and evaluated it for
classroom use. (IIC)
Because I am now familiar with this game, I will use it to facilitate technology
use in my classroom. (IIIA)
This artifact shows that I reflected on how this software could be used
in a classroom. (VB)
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