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NC ETSI Advanced Competencies
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Artifact 6:
Software Evaluation
Evaluation of Madeline: European Adventure
Context:
The software evaluation was created in the Curriculum and Instruction
class in the fall of 2000 at Appalachian State University. The evaluation
was done in a small group.
Impact:
Madeline: European Adventure is a piece of software for
first to third graders that will help to teach Social Studies concepts
such as geography, and about different cultures. This software also
teaches math, spelling, and problem solving skills to the students.
Also, Madeline talks in both English and French, so if there was a student
in the class that spoke French, the software could be used not only in
teaching of subjects such as math and social studies, but in reinforcing
the English language by associating it with what they know.
Alignment:
In doing the software evaluation, we picked a certain grade level
that we were interested in and tried to locate a piece of software for
that specific grade. In looking at the software we had to decided
how/if the software would be appropriate for our age group and how it would
fit into the Standard Course of Study (Technology
Competency 10.6). In using the software, the students would be
able to get more information on topics such as math and spelling that are
done in class. Also, it would help in communicating ideas that are
being taught in the class to students that speak a different language,
specifically French (Technology Competency
11.1 and Technology Competency 13.3).
Madeline: European Adventure is specifically for Social Studies due
to the traveling and concepts, such as geography and cultural differences,
which are taught in the software (Technology
Competency 11.3). The software also allows students of all the
different levels to participate in the activities since the student can
take as much time as needed to move from one place to the next (Technology
Competency 13.1). Not only does the software meet the needs of
the diverse group of students in the class, it gives a different approach
to learning about a school subject by using technology (INTASC
Standard 3).
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