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Artifact # 5 |
Artifact: Software
Evaluation: a computer program (Fizz and Martina’s Math Adventures)
designed to use in Math for fourth graders.
Context: I reviewed this software in the fall of 2000 during my Block at Appalachian State University Impact: This math software is a great way to get all children involved in math. It involves having students work in heterogeneous groups to solve math problems that are told in crazy stories. The children have to learn to help each other understand the math problem and they also have to learn how to write the answer to the problem without using numbers. This software is a great way to incorporate math and writing together. Alignment: This software is great to use in the beginning of
the year to assess student’s math abilities and to get students into groups
to work with each other. The math problems that proposed in this program
are basically a review from things that they learned at the end of third
grade. It would server as a review to the students and also gives the teacher
a chance to see how the students go about thinking about math problems.
I choose this software because it is a fun and interactive way to get the
students involved in math and writing. This math program provides the math
problems with a context to go with the numbers. It is easier for students
to think about and work on numbers that are not “naked numbers.” That is
they have a story to go along with them. (Tech
Comp. 11.2) This math program involves students working in groups to
find the answer to math problems by using a variety of methods. The students
in the group are responsible for making sure that everyone in the group
knows the answer to the problems asked and how to get those answers. This
will help all the different learning levels in the classroom because the
higher math students would be teaching to lower math students. The lower
students would get help from many people in their group. (Tech
Comp. 13.1) This computer software is specifically targeted to the
discipline of mathematics. “Fizz and Martina’s Math Adventures” is a group
oriented math program, that enables students to think about math, write
about math, and do math with a context. (Tech
Comp. 11.3) This math program fosters active inquiry, collaboration,
and interaction in the classroom among the students. It is designed to
involve all the children in the classroom and the teacher with the characters
in the program. This media communication of the math problems is an effective
way of transferring knowledge to the students. (INTASK
6)
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