Kelly Grissom, Reich College of Education, Appalachian State University

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T.O.C by Artifact

T.O.C. by  Tech Competency

T.O.C. by INTASC Principles
 

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ISTE National Educational Technology Standards

INTASC Principles

References

Artifact 4:  Software Evaluation

Context: 
   I reviewed one piece of children's software in Fall 2001 at Appalachian State University as part of one of my classes.  I chose to evaluate Where in the USA is Carmen Sandiego, which is intended for students in third grade and beyond.  Students are given clues to find "crooks" around the United States.  They must decipher the clues about specific places in the US in order to move to those places to find the crook.  I was asked a series of questions about the software (my opinions on it, the grade level, problems, good qualities,...etc.) and then prepared a written evaluation of the game.  Included in the evaluation were articles written by other people evaluating the same game, which I found on the internet using Netscape Navigator, as well as opinions from people I interviewed.

Impact:
  From my evaluation of this game, I know that it is a game that I would like to have in my classroom.  It quizzes children on their geography as well as comprehension skills and critical thinking skills.  I would allow my students to explore this software individually or in small groups during free time or centers.  Students can play the game over and over and never have the same clues, therefore the game can be played many times and still be interesting and informative.  Through the exploration of this software, students also work on their computer and technology skills.

Alignment:
   This artifact aligns with standard IIB because I have extensively researched this software and can use it in accordance with technology and curriculum goals.  The game is an excellent way for students to learn by using technology.  It also aligns with standard IIC wherein I am required to use and evaluate technology resources for accuracy and suitability.  My written evaluation reveals my thoughts on suitability and accuracy for students.  This can also be applied to standard IVA in which students are assessed in a variety of ways.  While playing the game, students are assessed on their knowledge of geography and important facts.