Casey E. Bowen, Reich College of Education, Appalachian State University

Home Page

Cover Page

T.O.C by Artifact

T.O.C. by  Tech Competency

T.O.C. by INTASC Principles
 

 Artifact #1

Artifact # 2

Artifact # 3

Artifact # 4

Artifact # 5

Artifact # 6

Artifact # 7

Artifact # 8

Artifact # 9

Artifact # 10

Artifact # 11

Artifact # 12

Artifact # 13

Artifact # 14

Artifact # 15

NC ETSI Advanced Competencies

INTASC Principles

References

Literature Video

Context:
This project was created and completed in the Media and Technology class at Appalachian State University in the Fall of 2002.  As a group, we used a digital video camera to gather footage to re-create a section of a children's book.  The footage was imported on the Apple I-Movie software and used to edit by adding sound effects, music, and cutting images to effectively create the movie.  The movie was then exported onto a VCR tape for home viewing.  This project introduces incredible intense group work using critical thinking, planning, and execution.

Impact:
Creating a video using various camera angles, effects, and sounds encourages involvement in media and using it to create and design a reflection of knowledge.  This video project encourages team work and the importance of media experience in the classroom. 

Alignment:
By creating this literature video I have met the following Technology Competencies. I used the Computer Skills Curriculum to identify what students should know and be able to know as they use the McIntosh I-Movie software (10.1). I used school television resources that supported the curriculum when creating and editing this video (10.2). I used technology in the subject area for learning and as a medium of communicating our group's reflection on the piece of literature we re-created (11.1). I also used media and technology to present the subject so that is comprehensible to others when viewing, used technology-based tools that are specific to the discipline using a digital video camera and appropriate software, and used the technology to facilitate teaching strategies specific to the discipline (11.2, 11.3, 11.4). I used computers and other technologies such as a video camera to effectively collect information or footage on student learning (12.2). We used organizational and management strategies that support active student involvement, inquiry, and collaboration while creating this video (12.5). As a group, we selected and created learning experiences that are appropriate for curriculum goals, relevent to learners, incorporating the use of media and technology and supporting learner expression using a variety of media communication tools (12.7). I also used media and technology to address differences in children's learning and performance, especially children with special needs (13.1 and 13.2). As a result of creating this video, I ensured compliance with copyright law and fair-use guidelines as well as equal access to media and technology resources for all students and demonstrating knowledge through social, legal, and ethical issues (14.1, 14.2, and 14.3).